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[OpenGL] Nvidia's Quadro 5000
OpenGLOpenGLOpenGLBusinessWeek - 2010年8月19日
They're the tools used to develop games, graphics programs, massive applications and simulations in an OpenGL environment. The Quadro cards are based on the ...

VizWorld.com - 2010年8月19日
This week's recommended resource is the latest (5th) edition of the OpenGL Superbible from Richard Wright and Addison-Wesley publishing. OpenGL® SuperBible ...

Techconnect Magazine (blog) - 2010年8月19日
Sorry, no the new 3DMark isn't out yet but don't worry cause as of today you can give TessMark a try and see tessellation running via OpenGL 4. ...

by Christophe Riccio - 2010年8月19日
OpenGL 4.1 includes the new extension called GL_ARB_vertex_attrib_64bit" which trivially adds support for double precision floating point scalars and vectors for the vertex attributes. OpenGL already provides such support but usually ...

by JeGX - 2010年8月19日
TessMark is an OpenGL 4 benchmark. That means you can play with GPU tessellation under Windows XP, Vista and Seven. Of course, you need a GeForce GTX 400 series or a Radeon HD 5000 Series. No GPU tessellation with previous generation of ...

by jwz - 2010年8月18日
The problem I am hoping to solve is this: I want to write an OpenGL program, and have it able to compile run on both a 5- or 10-year-old Linux system, as well as on an iPhone. I need to know what APIs are available to me. ...

by calsmurf2904 - 2010年8月19日
Lately I have been looking into OpenGL alot and I have to say I really like it compared to DirectX. Also I'm working on a 3rd person outdoor shooting game in OpenGL, here are some pics of the LOD Terrain System: Terrain Non-wireframe ...


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